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dbd dusted bass&drum

Idea / Background:

dbd is a sprout of the data_opera project realized during a residency @ ArsBioarctica Kilpisjärvi in November 2013 which outcomes had been presented within “special issues” @ servus clubraum in February 2014.

First general interest of data_opera was sonification of dust-concentration in air as one part of environmetnal data sonification. Dust-concentration was used to control harmonic relation of two analog synth voices, but after a while the main focus shifted to control timbre of the voices along with dust-concentration. A lot of issues concerning technical details of CV cleaning / de-ripple arose, as well as solutions.

During the setup of data_opera for “special issues” I realized, that the dust-concentrations measured with arduino boards and shinei dust-sensors (seedstudio) had strong relation with interaction in terms of visitors brought, dispersed and moved dust as movement and rising temperature caused movement in the air-body of the room consequently causing changes in dust distribution. Thus I changed the direction and started to calculated the average concentration and juxtaposed average and current measured dust-concentration, both modulating pitch and some parameters of timbre of the two parts of a very simple, basic beat. That turned out more musical than many visitors had expected. Discussions on this revealed a prevalent symbolic / cultural association between dust and noise. Many expected pure noise or at least not “tonal” / atonal representation of dust as matter in both meanings physical and societal/personal. The reflexion of this convinced me to develop a new sprout from data_opera to integrate it for my interest in bass oriented analog electronic music, controlling some parameters besides the sequenced and yet otherwise controlled ones.

Meanwhile I got updates concerning a workshop on arduino and sensor based control of analog synthesizers, which turned out will (un)fortunately take place at Kunstuni Linz organized within a sound-lecture-workshop of Fadi Dorninger a few weeks after AMRO. When I realized, that this open source project in development aims to offer the possibility of having up to 16 analog controllers for CV (pitch/volume/filterfreq. Etc.), which correspond to sensors, like distance etc. I decided to ask to get some of the shields forehand, as I’m involved in the workshop anyway.

As I get one shield forehand I started to work on dbd and decided to propose it for the AMRO night-line.

As it is still sonification, it reveals the invisible by making it listenable and yet asks for curiosity to which extent the audible performance is controlled by dust concentration and how accurate / direct etc. It leaves like many performances questions on what and how, but the questions above meet as well questions on dust as an issue in general in all it’s varieties. To deal with that is part of the performance itself.

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